LOVED this game, just had a session today and I adored the story that came out of it. Quick setup and really nice guiding prompts, and I enjoyed the map drawing element too. 10/10!!
Played this over the holidays and very much enjoyed it. I love the openness the design of the game allows - you can make it horrific or whimsical, depending on what you're in the mood for.
Hey remember when I said I was gonna comment on the itchio pages of the games we played on Hope's Hearth? HERE I AM TO TELL YOU YOU WROTE A REALLY GOOD GAME~!
The interesting and weird way the game intertwines hope with the dystopian landscape really grabbed us. It was hard not to think about how even though The Zone was fucked up, there were things thriving there anyway. Very Chernobyl.
This is a very cool game! Easy set up and really fast to start playing.It was my gf first contact with something similar and she loved it, she even wants to frame the map we did for the session. Congrats to the developer/s.
This game is super fun to play! I don't know if we were being too creative or whatever but it did take way longer than 4 hours. Very fun, though. Highly recommend. The game varies in tone based on the people playing it and there's a lot of replayability. We ended up making something resembling a children's chapter book out of it. Super creative!
Navigator is a three page, two-player, GMless rpg with a feeling similar to Stalker, Roadside Picnic, Metro, and other post-apocalyptic-plus-the-unexplained sci-fi stories.
You play with d6s and a deck of cards, and you take on the roles of two people---one with experience inside the wild Zone, and one without.
This baked-in dynamic is neat, but a lot of the gameplay is storytelling and map-drawing, so you'll be riffing off of each other's ideas as you describe the setting probably more often than you're in-character exploring the cool dynamic.
The game is open-ended, and it doesn't force any one particular mood, but it really does seem to want players who are first and foremost interested in improvising a story. If that's you, this is a really solid game, and I'd recommend picking it up. If that's not you, but you like things like Fallout, you may still want to give this a shot.
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How many points do face cards count for when you add up the total for the day?
I believe face cards count for 10.
LOVED this game, just had a session today and I adored the story that came out of it. Quick setup and really nice guiding prompts, and I enjoyed the map drawing element too. 10/10!!
thank you so much for playing it!
Played this over the holidays and very much enjoyed it. I love the openness the design of the game allows - you can make it horrific or whimsical, depending on what you're in the mood for.
Thank you for playing it!
Hey remember when I said I was gonna comment on the itchio pages of the games we played on Hope's Hearth? HERE I AM TO TELL YOU YOU WROTE A REALLY GOOD GAME~!
The interesting and weird way the game intertwines hope with the dystopian landscape really grabbed us. It was hard not to think about how even though The Zone was fucked up, there were things thriving there anyway. Very Chernobyl.
10/10 will definitely play again
oh wow, thank you!
Heard this played on Party of One and knew it must become part of my life from now on.
Thank you so much! I’m a big Party of One fan so it was an honor to hear it played on there
This is a very cool game! Easy set up and really fast to start playing.It was my gf first contact with something similar and she loved it, she even wants to frame the map we did for the session. Congrats to the developer/s.
Thank you! I’m really glad you enjoyed it!
This game is super fun to play! I don't know if we were being too creative or whatever but it did take way longer than 4 hours. Very fun, though. Highly recommend. The game varies in tone based on the people playing it and there's a lot of replayability. We ended up making something resembling a children's chapter book out of it. Super creative!
Thank you!
Navigator is a three page, two-player, GMless rpg with a feeling similar to Stalker, Roadside Picnic, Metro, and other post-apocalyptic-plus-the-unexplained sci-fi stories.
You play with d6s and a deck of cards, and you take on the roles of two people---one with experience inside the wild Zone, and one without.
This baked-in dynamic is neat, but a lot of the gameplay is storytelling and map-drawing, so you'll be riffing off of each other's ideas as you describe the setting probably more often than you're in-character exploring the cool dynamic.
The game is open-ended, and it doesn't force any one particular mood, but it really does seem to want players who are first and foremost interested in improvising a story. If that's you, this is a really solid game, and I'd recommend picking it up. If that's not you, but you like things like Fallout, you may still want to give this a shot.
Thank you!
Thank you for writing it!
Haven't played yet, but the description is giving me hard Tanis vibes
Thanks! I wasn't familiar with Tanis until now but it seems neat